i don´t get it?! .. if the diffuse is green and the selfilumination is white you have a green-selfiluminated-pixel.. so where is the problem?? do you want to control the "glow"-color with the selfilumination-map?
I did this for my Domwar1 character using Max7's DX material. I made the glowing parts on the diffuse black or very dark, then the glow map was entirely black apart from the bright blurry red/orange dots for the lights. That worked fine. No idea why it's making your whole thing glow.
For some reason I can't get my Dom War gloss and glow maps to render in max (standard material). Both are enabled, both set to 100. I can turn my diffuse/normal/spec maps on and off and see that this changes the render, but gloss and glow are doing nothing. I can see the material editor switch from m to M in the Self…
Yeah it seems to work if you do what Mop said as well. I can't remember it being like that though, I'm pretty sure if you had an image in that slot it didn't matter if you had the color tick on. Good to know. Rolling the idea behind a glow map is to give the artist control of anything they want to glow and what color they…