Very true it could be optimised, though was trying to leave it open as nearly all these parts will be normal mapped and have individual features, I know it may be expensive! Definately feel ya though, as progression is made from object to object those maps keep on getting tighter!
Thanks for your comment. yeh was thinking of putting a few symbols, extra artwork on this piece but didn't want to overdo it and lose sight of texturing the rest of the scene. Will most likely come back to individual parts and add more complexity later as things progress :) The horizontal divisions in the post - it's…
The arch stuff is looking good. I would distress some edges a bit, and maybe add a bit more dirt to some of your textures such as the pentagram. The building (the first pic you posted) is looking really solid (excuse the pun). Your anatomy is way off though. I would definitely suggest looking at some humans and check all…
1024 map for this? And there is SOOO much wasted space man. Why not use that space for non-mirroed peices, like your blade or handle. 1024 is overkill for the lack of detail in this map man :( Use your space wisely and squeeze in as much as you can, there is more black the texture.
i agree with cody, the church looks really good but the head needs some work. I am not the best at head either but you might want to look at the proportions found this image @ http://underdog.dreamcomics.com/english/head.htm HEAD PROPORTIONS -The eyes = halfway between the top of the head and the chin. -The bottom of the…