For the games that you have worked on, what percentage or artists were environment/prop specialists in relation to the number of character artists on the team? Effects/Vehicle/Weapon/etc. artists should be included as environment/prop artists for the sake of this poll. Character artists would include modelers/character…
At its peak Sandblast had around a dozen environmental artists and we peaked at 3 character artists, with one character concept artist and one environment concept artist. As a character artist, I did also work on several weapons and props, as did my fellow character artists.
I *wish* I had that problem. At Magic Lantern, I was the only environment artist. at 5000ft (during Daredevil) I was the only fulltime environment artist, with 1-2 'backups' that helped finalize holding textures, etc. After Daredevil was canned, I was the only environment artist....again. Booo :'(
At Threewave, we don't have a single character artist. Our line of work doesn't require it. The team I am on has 10 env. artists and 12 level designers.
We're are only 2 character artist @ 10tacle, for 6 env. artists. But between 2 characters, we're helping by making specific static meshes and other blocks, hey it's cool too !
Doesn't matter, since they're environment artists... all they do is make environments, so obviously they should be very good at it. I don't care if an environment artist's character work is not very good, or they have a poor grasp of anatomy or whatever. It's a non-issue, since they may well have a much better…
Onsite we've got 5 people doing enviro stuff(levels and enviro art) and no character artists. can someone add a poll option for 0% character artists? Lolez We're about 5-7 envir depending, and 2 character(johny and per! = gay)