Normally I'd say we're about 75% env & 25% character artists here. (I tend to think modelers/texturers with this question) But throwing Animators into the mix shifts things a bit more toward 50/50 here.
Wow this is difficult to say, I mean all games are different, some focus more on characters than environments... Realistically it should be a 50/50 split but it doesn't always work like that so I don't know what to vote for, I think it's an individual project thing.
Slainean, this is a good question. I'd say you have to question what you really like to do. If you really like doing characters, but don't really like doing environments, it will probably show in your work. I mean, even if you manage to grind out a couple of pieces for your portfolio and get a job, what happens then? After…