Hi rollin Thank's for your reply If i see it without any map it look uniform, if i put diffuse color total pink without normal map, it look uniform, when i put normal map it is break, in diffuse i have fix some dark brown line a the border but normal map are discontinued to, if i don't resolve it i think must re unwrap all…
You need to use the right kind of shader to avoid seeing seams, one that uses the tangent/bitangent data stored in the mesh. Load any of these .FX files using the DirectX Shader material: J.I.Styles' skin shader. http://www.jistyles.com/main.php?id=doc&page=hlsl Ben Cloward's shaders.…