Oh yeah, yesterday I updated my script. Now it does exactly what the plug-in promises to do, using Maya's built in tools, for free. Hahahaha! Not sure if I can post it since I did it at work (I might re-write it since it's so simple), so here's the rundown: To get the scale value, for the user's selection (I use face…
LOL! So someone's written a script and is charging £40 for it, when it's a standard Maya tool? Also, thanks for pointing this out Whargoul, I'm used to Max's equivalent of "Unfold" automatically re-scaling stuff to be consistent, I can't believe I missed that checkbox. Now I don't have to write that MEL script either,…
Yeah mine is free for 3dsmax ... although it is slow for highpoly meshes, it is fine for pretty much all game art ;) I thought there was already a free script that does this for Maya (I think it was incorporated in the Zen Tools script pack?), but if there isn't, I'll probably write a Maya version of mine just for…
PaK: That sounds like what my Max script does, although it sounds like you're just comparing UV surface area to come to an average? Mine actually checks the surface area of the geometry polys and their corresponding UVs, so the scaling is actually done relative to the average of the UV area and polygon surface area. Which…
Mop: My surface area calculation is using polyEvaluate (I believe the flag is -wa) and it gets the surface area of the polygons. I havent actually worked on it in over a year so i forget the particulars. my artists are a fussy bunch and insist on doing their shit another way, witha different script they had me write that…
I came off rude, I apologize. I am having issues with controlling my asshole behavior and I need to fucking grow up, sorry. 1.) My script uses the edge border command to find shells 2.) I find the surface area for all the shells and does a simple calculation to find the scale factor 3.) scale each shell to maintain a…
From the video, it looks like it took 2 click of buttons on the plugin , 1 to set the ratio and then 1 for apply to objects... not sure how much simpler it can get? And when you set the ratio , next time you want to do... is just click on the apply to object or shell button? I don't find it difficult at all. How is you…