I remade the height map based off the diffuse. I took the diffuse, and did a hi pass in photoshop until it looked even. It sort of reminded me of a blue channel of a normal map. Then I faded that those to luminosity. Ran levels to get the contrast I wanted. Then I went in and made all the greys more less even to what I…
Heh yeah I was messing around with the maps last night. I think I messed up when matching the diffuse and normals on the new maps, but I like it better. I'll investigate further. Here is an update to the stuff. Just testing things out. Kawe yeah the white on the spec sort of bugged me as well but I think the problem was…
Working on my jail from the modular design contest. I decided to finish it before I do anything else. I'm not to happy with the bricks since they don't look to me like the ones on the jail ref. I'm testing the normal map in the shot to see how it would look. I was wondering if just making it be similar was good enough.…