Looks pretty good only thing that struck me is you should put a little line at the bottom explaining what you did 'texture' wise since you have 3 other people working on textures on those models. Up until the end I thought you did it yourself. But I'm guessing your not going for a modeling/texture position but an animation…
The animation is really good, but the intro with the little walking sign guys is REALLY long - enough time for impatient could-be employers to lose interest and move on. It takes about 18 seconds before we even see any of your work - I'd recommend getting to the point and crushing all of the fading in-and-out contact info…
Hola, everyone! I've just finished putting together a new reel of my character animation work. I'd love it if you'd take the time to check it out! You can download the high quality .avi from my web portfolio: 45MB DivX video Or, if you can't wait that long, check it out on YouTube: Character Reel on YouTube I'm eager to…
Archanex - Thanks for the suggestion! t4paN - Thank you for the kind words! You're right about the drowning animation. It was under the constraint of being for a game, so there were some things that could not be done realistically. First, the shield had to stay close to the bodies to keep the collision box reasonable.…
Thank you all for the feedback! Here's a breakdown of who did the character textures: Paul Brandl: Egyptian Priest with the cobra staff Jeff Depuy: Roman Spearman Cory Strader: Masked Persian who gets pushed off the wall, Drowning King, Ladder Guys Myself: Hairy-Chest Guy, the Woman, Spartan javelin thrower, Greek…
Yay, the Greek warrior's taunt/guts pose was awesome! I suppose it's too late to change anything (not that there's much stuff that could use a change here or there - just saying) so I'll just say that I like your basic animations a lot, and the more complex ones were equally nice. The only one thing that I found weird is…
Most of the work looks pretty decent and at a consistent quality, except for the ladder climb, and the walk at 1:40, I'd take those out I think you could stand to cut it down a little bit anyway as it's almost 3 minutes as it stands.
You have a strong theme for the whole demo, but the walk/don't walk guy kinda breaks from that. Maybe integrate the Roman/Egyptian theme into that too? I think it would really tie it all together nicely.