Sorry to clutter up your thread with this, maybe we should move this discussion to another thread? http://www.wunderboy.org/blog/175 I use the 3dsMax smd exporter, it works in 3dsMax 2k8 just fine, the importer does not. Milkshape3D's smd decompiler still works if you want to get models out of Source but it triangulates…
As to cluttering my thread, it doesnt really matter im not really getting any praises or crits so im not sure if i made quality props or not TBH. As to importing your models into tf2 man, yes its a pain in the ASS! This is how i do it. 1) create model texture export as a .smd for two files, one called yourmodel_ref.smd…