model the ground around the building aswell, sitting a wonky building like this on a flat plane kills it just a little. also id suggest loosing a few polys in the pipes that are hiegher up and adding a few nicks and ledges to the brick chimeny, it looks a wee bit regular
You could stand to take alot of the details out of the top half of the building facade, and put it into the lower half. Especially with the doors, there. Add handles and hinges. Nobody is going to see all the polys thrown up at the top of the building, so it is safe to take some from there to pump up what is going on at…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…