anyone know how to get rid of x axis seams when using normal maps from xnormal? if I set my weld threshhold for the lowpoly too high in max I get wierd distortion/meshsmooth errors if I set my threshold down I get this which is ok but has pretty obvious seams this is still 1024x1024 looks a bit better with colour and…
decided to go back and work on my old polycount fps weapon challenge entry got the lowpoly pretty much done, its a bit highpoly 5200tris but its just a portfolio piece so I dont want to restric myself too much. Now Ive gotta figure out a fast effective way of unwrapping all this. I could use max or maybe roadkill, what…