"My understanding is that Level Designers in general need to be focused more on gameplay, triggers, and scripting" I 100% agree with that. Although you may find some studios do it differently. If you can't do great modeling or textures I would leave it out, it will just drag down the overall quality of the level. You could…
I suggest you figure out the type of games you would like to make, look up the companies that make those types of games and find out what they need, then tailor your reel to that. If you are going to just design levels and scripting, then do that. Open up unreal ed and make some fun levels. If you use other peoples assets…
I graduate in roughly 10 weeks and have decided to focus mainly on a level design track. I have a few questions regarding exactly what I need to show in a portfolio/reel. My understanding is that Level Designers in general need to be focused more on gameplay, triggers, and scripting, and leave texturing and modeling to…