Fuse: First off, you will probably have to select the "Modeling" drop-down on the top left next to the shelf, so that the menus will be set up for modeling. Loft is still called Loft, as far as I can recall. It works on Curves (basically another name for splines), so you can make a spline circle and a spline path then Loft…
With "local Pivot", do you mean the Object-Space of an Object ? You can switch to that easily by holding down the respective Tool Button and Left-Click. The Object-Space of an Object will only be "destroyed" if you do a Freeze Transformations on it, or Merge it with another Object, and probably in a few other cases too. So…
Yeah we have a tool to save out/load in poses and stuff which is quite handy when you need to blend clips....I mean say animate your right arm then paste across to the left. Or pose your right arm then paste onto the left....
In Maya, most of the stuff is tools or commands, you find them divided in to different menus depending on what you are trying to do, modeling, animation, rigging (and so on) There's a drop down list at your top left, that switches the menu sets.
I doubt you can change those in either program. That's stuff which has been hard-coded in for like 10 years, as far as I'm aware. Same goes for trying to assign different functions to the scroll wheel or right/left click, and heaven forbid trying to make use of more than 3 mouse buttons!
If you haven't already, I would suggest making your own custom toolbar for different jobs (UV mapping, polygon modeling, animation) made up of tools you use frequently. There's Shift + Ctrl + Left Click for adding things from drop down menus, or you can drag and drop code from the script editor into the toolbar as well...
With this thread becoming another "Can you do this in Maya?"-thread, I'd like to chime in and ask, can you do these in Maya? 1) set the selection tool so that it with standard left-click works like it normally would with Ctrl + Shift + LMB? 2) rotate the camera from a side or top view? I hate having to go Perspective mode…
This might be a dumb question guys ... but where do i actually find the equivalents of Max's modifiers in maya .. Things like Shell, FFD, Loft etc etc ... It doesnt seem to have a modifier pallete in the same way that max does... Thanks guys
MoP: Yes the viewport speed is improved and 2k8 and I didn't mean the comment to come off as degrading it for the user, even though that is how it did. The fact is that the viewport is faster, that is what matters for most people. It was more meant to demonstrate it wasn't any significant refactoring of the codebase but…
Woah some huge reads in there! I think the animation and rigging discussion as been much covered... and when it comes to lowpoly modelling I think all programs are getting more and more equal these days. Yet there is one gripe I have about maya... take 'polychipoff' for instance. It's a powerful command for sure, but it…