A portfolio full of WiP's sends up red flags. Can this guy finish anything? A few really good pieces that happen to not be textured, no big deal. At what point can you stop calling it a WiP? When its unwrapped? textured? rigged? animated? Successfully imported into an engine? Technically everything is a WiP even what is…
I'm still learning and working on my portfolio. I have a long way to go before I'm confident enough to just start showing off my site and work. Time's been tight for me recently for that but no matter. My question to the industry vets is; is it worth showing a WiP on your reel/site/portfolio? I've had some feedback from…
i like looking at wips and i see no problem to include them in a folio. maybe not as the central part of it but you can definitely show them somewhere if theyre good enough
I like seeing WIPs because every so often you see great potential in an undeveloped idea. However, you should definitely keep it to a minimum. Make sure you have a high finished to wip ratio. I'm not anyone of importance, but that's my opinion on it.
This is a *really* bloody silly conversation. The answer is...it depends. If you're a gifted modeler, wips can show skill and diversity. If your work isn't that strong, unfinished pieces will weaken your portfolio even further. Does half of this stuff look 'unfinished' in the traditional sense of the word?…
I would tend to say no. In a portfolio, you're trying to assure a potential employer that you're not only a great artist, but able to consistantly produce high quality work. You need to show that you can finish things, and communicate more subtlely that you finish things quickly and regularly. WIPs send the wrong message…
I use wips as a way to test out new things too and some times they don't work the way i wanted them to but it's a way to expand my knowledge and try new things or new approaches to things. I would say sure include them if they look decent. If they look bad then no...