It's a little weird.. I have this shader up that uses channels 1 and 2. If I UV Map on channel 2, it shows up working fine in my shader. If I try to unwrap, and go to channel 2, it resets the UVs back to use channel 1... it's very odd.
I think by default it will just use Channel 1's UVs if Channel 2 doesn't have any UVs already assigned? Try doing something like adding a UVW Map modifier (plane/box/whatever) and make sure it's set to channel 2, then add an Unwrap UVW and see if that makes any difference in channel 2.
1st use UVW Unwrap, it does almost everything that UVW Map does, with the exception of one option which game artists rarely use. 2nd If you're switching back and forth between 1 and 2 it sounds like its resetting to default which is the last "baked" layout. So either be prepared to do a lot of loading/saving each time you…
Well I'm a moron, so leave me alone Damn, I could have sworn I saw them work in the viewport (on a single material) in the past. That's what I get for being out of art for 2 years. Thx Vig, Ruz
Hey guys.. So I'm trying to apply a 2nd and 3rd uv channel to an object in Max. I do a UV Map modifier, select channel 2, and apply it. I go into the Unwrap, and it's using the same UVs as channel 1... I've tried applying it in different ways, and nothing works. One thing I have noticed is that in the past when I've used…