Using the technique from the previous video. Here's another pipeline example [ame=" https://www.youtube.com/watch?v=EZhgZok76r4"]UDK Modular Brick Tutor example 2 - YouTube[/ame]
A lot of this is engine and game-type specific, but commonly works with most games. Visibility Study Visibility refers to how much the player can see. Games have limitations to how much can be seen on screen at once, and you will have to build around it creatively to look as detailed as possible without a significant drop…
Looks great man. I'll have to try this. The way you made your texture sheet I mean. Yeah just add an adjustment layer to add a little color variation. For example make the floor or ramps look more steel color, or just at some of the borders. Alex
[ame=" https://www.youtube.com/watch?v=re3bpZOSf_o"]UDK Modular Dungeon Set: Cave Example - YouTube[/ame] Here's a quick cave I put together over the weekend using my dungeon set. I didn't need to make any new assets besides the cave shell mesh itself. Very early WIP, plenty of Dear Esther inspiration. superdenny707, the…
Haven't updated the sketchbook in a while, and now I'm bringing it back with a UDK game, and documentation. First, a bit about the game currently titled 'Old Town'. Old Town is the confession of a serial killer. It's an Adventure Horror game built in UDK that takes place within a single city block. The player must explore…
Last night I made this video demonstrating displacement tessellation in UDK [ame=" https://www.youtube.com/watch?v=Ayoaq5SSSeA"]UDK dx11 examples - YouTube[/ame] Must learn this for the next console titles. It's like when normal maps first came along. All new shit to learn.