Regardless of what the goal was, it still looks bad to have a texture sheet on your portfolio with 50% wasted space, and its super easy now that everything is textured(the only reason you'd be worrying about minimizing seams, for ease of painting) to do a simple bake to fix your really bad uvs. Any decent engine supports…
Thanks Tumerboy and ElysiumGX! I'm glad you like him. EarthQuake: The UV issue would depend on the engine. Not all handle mirrored normal maps. The goal here was the least seams and stretching possible. In that I've been successful. Here's an example of tight UV's I've done in the past: Zoe Screengrab