The things you sculpt in ZBrush aren't really meant to be used in a game as is. My sculpts, including the subtools, usually end up at around 40 million triangles. So I use the sculpts to generate normal maps (and cavity maps, etc) for a game-specced lower res model that I make separately. ZBrush produces as many polygons…
[ QUOTE ] For what it's worth, your teacher sounds like an asshat. [/ QUOTE ] Most of the time she isn't this bad. She just needs to do the research before she makes the students spend this much time on something. I did take one thing from this. I now know how to model better. All the problems i can now avoid, and now i…
I have seen the details and everything that you guys have done with zbrush, and they look amazing... However, i have seen with some people that it creates a very high poly count... For the most part, in games, and for computer rendering purposes, you want to keep the polycount down right? Does ZBrush really produce a lot…