When it comes to modeling a person, you learn pretty quickly that you need to have a good flow going on in your model. Basically the human body is a series of loops. You might say they radiate out from the center of your person, but that sounds a bit oversimplified. While your new mesh is a step in the right direction,…
You could work a bit on his stance/posture and giving him bigger shoulders + smaller waist, unless you're consciously aiming for a bit of an older character? /edit also, Ben Mathis has a good mini tutorial on shoulders for rigging etc, you should check it out at www.poopinmymouth.com