Weird. Any chance you can share that mesh? I'd really like to try and debug and see why it's taking so long. And yeah, the progress bar stopping is a known issue, although I have no idea what causes it. It seems completely random and I can't consistently recreate it. I ran the script 5 times in a row on capone's 33,000…
mm ok I see it's uses, I rarely add bits to existing meshes. And I just tested it again, it didnt crash, took about 45 secs to normalize my 25k mesh. I just tried to undo it, wow it sounded like my pc was dying :p For some reason undoing it takes a lot more effort than doing it. I let it choke for about 2 mins before I…
Well, happy days! :) I spent the last couple of evenings completely rewriting this script. I've changed it over to using a custom rollout window with a progress bar display there, I really don't like Max's global progress bar! The good news... capone sent me his test mesh, which is around 33,000 triangles with 795 separate…