[ QUOTE ] For smaller games and studios I reckon you'll often find a lot of overlap between "designer" and "level designer. But in bigger places you will have the people who focus purely on "core design" (the gameplay features) and never touch a map/layout/level/world, and then the people who focus on working within the…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
yeah i'm going to have to call bollocks on danr. there are many level designers still alive and well while it's also very true that the obligations of someone under the title of "level designer" may vary wildly from company to company, just as it can for other positions such as "producer" or "designer" or whatever. at my…
This all depends hugely on the company and the type of games they make. While I don't 100% agree with danr, I can see where he's coming from. The term "level designer" is primarily from the old-school FPS gaming crowd, making maps in a map editor like Hammer, Radiant or UnrealEd for an FPS game. A lot of companies…
You can call bollocks on me if you want, but I think you're misunderstanding me. What I'm calling bollocks on is the definition of the word "level" - and trying to differentiate between the idea of "level design" and "game design". Simply, how many games have "levels" as, as mop suggests to back me up, tradition…