Hey guys, I'm having an issue with ZBrush and the symmetry. I'm sculpting a character and the symmetry was working just fine until I reached his face. I can still sculpt on it, but the symmetry isn't showing on both sides. It's as if it's reading the symmetry at a lag, missing certain areas. I have M (Mirror) turned on,…
More ZBrush weirdness....now it's with the normals. Here's a screen shot from ZBrush. The black arrows show where the glitch is on the normal map....But I'm not sure how it got there in the first place. And here's what it looks like projected inside of Max. And here's the normal map exported from ZBrush And I think I…
I also had a problem with symmetry - i had a head of my model and the body. The head had some differences (the ears were not symmetrical, though all the rest was). Important is to first import your very symmetrical model into Zbrush (GOZ), THEN import non-symmetrical parts.
Thanks again East....it may have been something in the modelling, I'm not sure, but I have pulled a vert on either side to get a better quad after attaching/welding. Like you said, this is a pretty early mistake (just starting ACTIVELY using ZBrush about a month ago) so hopefully I'll break out of the habit in the…
The symmetry on the body appears to work on the body at a first glance, but at closer inspection you can see it's ever so slightly off. So it would seem you have a more widespread problem with the symmetry that it appears. I experienced this from time to time when I first started using ZBrush, but I never do anymore. I…