played it for a few hours with spacemonkey and I really like the cool team feeling. fist pounding ftw The biggest weakness is imho the bad leveldesign which often leaves the players not knowing where to go. Good leveldesign would have also supported the teamwork a little more. Anyone here who want's to play it on sunday?…
yeah, I worked as a leveldesigner for some time and a good designed levels shouldn't need "GPS" There are so many dead ends which just distract from the right way.