Just finished it last night with my bud on the easier mode, and it was actually still pretty challenging. Overall the ending just got better and better. The carrier to the airport was pretty awesome. I was really sad about the ending...not really climactic at all and it just sorta stops abruptly. Was hoping to fight that…
[ QUOTE ] i want to know why, with all that production value, they did not pay for motion capturing. it just does not make sense. [/ QUOTE ] That statement just comes off as odd to me. Where are you coming from on this?
katz: maybe i'm just thinking more about it since i've been working as a level designer, but the "GPS" vision mode just seems like a giant lazy copout. granted i like being able to get back on track pretty easily, but it seems like an odd swipe from Splinter Cell (the "electrical" vision mode which is also sort of…
I guess it comes out today. Gonna pick it up. It looks pretty sexy so hopefully everything I heard about it is true. Anyone here play it yet? Work on it?
just wondering if there'll be a demo coming out for this on xbox marketplace? was quite dissapointed to see other major titles not even getting one nowadays.
AdamBrome: played some quickplay versus mode today and I had a good time, the objective icons worked great I never felt lost. I was teamed up with some random 15 year old but it was still a blast, good jorb!
Was playing AoT with my little brother across Live today and we had a blast. He's 12 so I should probably be ashamed or something. The controls feel a little bit wonky, and I would have preferred the Gears cover system since I tend to often somehow slip out of cover and into the open, and get mowed down. Anyway, it's a lot…
Err... hand animation can be more expensive (and better looking) than mocap... I gotta agree with AstroZombie, I dunno where you're coming from with that. Seems like you are just saying shit without knowing what you're talking about (MSPaint... the hell?) And just as one nice reference for ya, TF2 is 100% hand keyed…