Soul as you seem to be the main advocator here. Answer me this: Have you actually used both methods exstensively in production and weighted the pros and cons of each? Even with your example mesh in the other thread, you say how can someone make a 1024 look good if you cant make a 128 look good. Well if you take your own…
i'd like an automatic UV-packing tool that can do a good job of packing something, without being too wasteful. and i'd also like a way to group UVs, so that they're not packed into different locations, but are packed in relation as they were. example: you've UVmapped and mirrored the hands, and neatly placed them over…
I think we need some good scripts for repetitive skinning tasks. Take a skirt, for example... this is a script I started but didn't get to far with. It would be nice to choose some verts and it would do something like auto-assign the weighting based on their location, from some defined gradient/interpolation. Say, you…
Erik about that one automated UV layout example - this is typically the kind of problem that seem just fine from a techart point of view, but in practice leads to sloppy results. Obviously for organics it can be worked with, especially along with a projection paint solution. However there is always a point when you need to…
[ QUOTE ] Erik about that one automated UV layout example - this is typically the kind of problem that seem just fine from a techart point of view, but in practice leads to sloppy results. Obviously for organics it can be worked with, especially along with a projection paint solution. However there is always a point when…