After several hours of tinkering and finding a new shader, I think it's finally on track. The weapons need a proper normal finished for them and a diffuse yet, but I feel the body is nearing a comfortable point for its textures. I plan to add some rust spots where the paint looks worn. Any critique is welcomed and…
Finally finished unwrapping him and began doing color. I'm trying to keep him fairly metallic looking, but so far I'm not getting quite the evil doom machine feel I'd like. The diffuse is still in its early stages however, and I think once I get the normal map done with various bolts and lines cut into him it should help a…
I can't seem to get the metal to look metallic enough. I'm not certain what to do about that at the moment. Other than that I think it's making some progress. I'm making this entirely in 3Ds Max 2008. Now, I am not familiar with advanced shaders. This particular scene is using MR Daylight and MR rendering, but nothing…