nice! some quick tips I can give on using the SSS shader you can use a texture to control some of the things like scale conversion factor, while this isn't "physically" accurate it'll help you get more scattering or a softer look in areas you want. putting a bitmap inside of an output node is similar to multiplying it by a…
So I dug through jeff pattons huge mental ray blog this weekend and there seems to be a ton of information in there. I have a question though for anyone that might be mental ray savvy... what's the advantage of building mental ray shaders? I know the SSS shaders are nice and the architectural ones have some nice features,…