[ QUOTE ] ...and it tells 16 units (Unreal Unit) is equal to 1 ft (real-world unit). [/ QUOTE ] There's your answer. Change your units setup so that 16 generic units = 1ft.
[ QUOTE ] There's your answer. Change your units setup so that 16 generic units = 1ft. [/ QUOTE ] That makes sense, finally.. So I am 'considering' to switch my 'system unit'(with 'Generic Unit' for display unit) as .0625 ft (which is equivalent for "16 unreal units to 1 real-world unit(=i generic unit in 3ds max) ratio")…
[ QUOTE ] I think there is a tutorial on 3d buzz that shows you how to set the grid in max so it matches the one in unreal ed. All the setting units do is set grid spacing to the best of my knowledge. So if your grid matches unreal all you have to do is assume that 6 units will be 96 unreal units as long as the grid in max…
Hello, I am about modeling a character assuming is about 6 ft tall. According to reference (Mastering Unreal Technology), regular character height is 96 units (Unreal unit), and it tells 16 units (Unreal Unit) is equal to 1 ft (real-world unit). So I guess that I need to use "1 Unit=1 feet" Is that right? Or should I set…