[ QUOTE ] in game engines smoothing groups are cuts so, cut your model, where you want 2 sm groops and make all to smgroup 1 its just that easy n8 [/ QUOTE ]"cut"? What are you referring to as a "cut"? As mentioned above I am 'cutting' the mesh by splitting vertices (and thus faces) apart, that doesn't work in the *unreal…
I can't really help you but i can tell you that we are using the UE3 engine at work and we are exporting ASE from max into the engine. The smoothing groups are intact. i can confirm the vertex welding though. I think your ASE exporter is the issue, seems like it doesnt really export smoothing groups but just splits the…