I should explain a bit clearer. The TOP image is with a 255/255/255 white light. Someone asked if my default light wasn't white. So to prove that it was still acting odd, I changed the colour of the light to 43/200/255 (random numbers). The imported mesh picture shows the mesh with a 255/255/255 white light.
Ok, so I've now added some more screens to better explain this issue. And again, the issue isn't detrimental, the problem is it really makes it hard to lay things out and test things to import etc. Because default lighting is messing up how it looks. EDIT: Just to let you know why you got that green colour. The RGB values…
Your light color looks like it reads: Blue: 45 Green: 200 Red: 255 When I punch those numbers in photoshop, I get this really sickly green color. And the color I get when I invert it is blue. My thought is your default light isn't white. If it was your light color values would all be the same number and around 255. Other…