carrots... reminds me of "shoot em up" lovely work guys. have experimented with a oldschool spectrumize shader with a model by Zet, and also applied it as fullscreen post fx to the Sparc luxinia sample game. The original shader wasnt by me, but I optimized it down from 100+ instructions to 36 or so. I want to further…
Ged: Made a mini tutorial on zphere hands for you: Here's the files if you want them also: http://www.polyhertz3d.com/hand_spheres.ZTL http://www.polyhertz3d.com/hand_manip.ZTL
SUCCESS! After much frustration I've succeeded in getting a model from 3DSMAX into tf2. I'm thinking of making a tutorial to help explain how I did it.