Hey fellas! benclark: Great sculpt! Super tight work. Here's another little designer toy/quirky character piece: This stuff is fun but I need to do some sculpting! Cheers, Nick.
ruz , i would just work a tad more on the folds , they seem like the folds on an action toy sculpted in plastic, try to find some good references because they are like 50% of the character and could be much better and with less specular. Looking good nontheless :)
Great work as always guys! Ani - I love the style of these pieces. Really pleasing in their simplicity. Here's some recent bits n' bobs from me. Some funny little futuristic peoples: And a couple of quick Tomy Toys/80s sci-fi style vehicles: Cheers, Nick.
Awesome sculpts Renauld and Rota - very nice styles going on there. Something I have been working on lately. I really want to get these printed out in 3D and start looking into if it's possible to break into the vinyl toy side of character art. Might start on one of these from my website in 3D next...
I thought I'd give zbrush 3 a spin and doodled a head. Tried saving it as a tool and the effing program crashes... At least I got a screenshot before the crash :susp: Hopefully I'll be able to save and/or get further next time :poly128: Nick, it's amazing that no one's thought of that before and damn you for thinking of it…
-fogmann .. for what is this your crazy model stuff? -SyaPed .. check your sideview.. your head / face is unproportional a bit, the face itself is already quite cool ! -ruz .. i want you to transfer your painterly face texture skills onto the rest of the body .. you tend to make stuff too clean; bit like plastic toys..…
Attention Mythic guys! (and others who like tf2) My first map got really messy really fast because I was still learning (hammer > unrealed). So I started over whynot? This map is loosely based on the keeps from DAoC. I had to cut down on the details in some areas because of framerate issues, and change the layout somewhat…