a bit sick shepeiro, my only crit would be to try to add some mor surface damage to the walls, considering how much 'heavy' damage they have 1024^2 diffuse lol
cool texturing aimbiz. I think some more colour where the horns stick into the skull would help. Also maybe something to break up the surface of the tights. Dirt, rips, holes or something?
cheers! yeah thats about the size of it, just used maya surface shaders with plain colour (I made the mistake of not properly naming my materials so it was a bit more of a pain to colour than it should have been)
Just something i've been working on for Zombie Panic. Uses 512 Diffuse, Normal, Self Illum. Specular to come soon. Tricount is 764. I'm thinking of changing the texture behind the text to some some of plastic or painted surface.
Great work eraser, your work has been improving in leaps and bounds between each new hipoly piece. Now that you are pushing more wide curved surfaces you'll be get the best kind of normal maps from it :)
Yep, I do have to say some of the surfaces along the edges seems a little faceted, I went sub-D with parts of the model but the parts that seem otherwise are just left the way it is for now, perhaps later I will fix them.