I like what you did there vitor, the only thing that bugs me his lower jaw bone, its very hard, it should merge with the neck at the back but instead it pops out very hard! @ SEKNeox Nice, but you need to bake faster! :P @ Jaco Very cool, you also need to make the veins pop out more with some color!
Nice Crit vipr... Armanguy, perhaps playing with heightmaps and the bumpoffset feature? Usually if the normal maps don't pop enough within the UE3 engine a bumpoffset seems to spruce things up.
i would ditch the light grey background, hurts my eyes , and also that light scheme makes the head blend in instead of "pop" know what i mean ? solid suff nontheless :)
bobo that brings a tear to my eye great job! Vahl awesome work man!!! quickie ingame i have to figure out why the normal maps isent popping :( http://www.armanguy.net/Arty_01copy.jpg
Jackwhat , he reminds me of Kamina from the anime Tengen Toppa Gurren Lagann. Vitor, that is sweet! the only thing that strikes me as odd is the skull in the center, just popping like that. I bet you already know it. Ferg, those look awesome!
[ QUOTE ] Thanks for the new desktop ruz :P The Flying Monk : did someone lop off one of her boobs? [/ QUOTE ] I assume it's an Amazon, who would remove a bewb for better archery skills. Though I don't think they pop out like silicon implants, as the scar implies.
Don, texture could use a little more work for this to seriously pop. Why such heavy shadows baked into the abs, and collarbone, and it looks like legs? Doesn't look realistic or cool at all, just gives this awkward action figure appearance to him. Anyway, completely awesome model and otherwise pretty solid texturing job.