making the rooms beside the totally overbright rooms a little lighter would help too, some doors might be open so the light can come into the next rooms
another update on my scene. doing the submarine prop. needs textures and some more details. maybe wires hanging around from the open hatch. nearly done with the modelling.
Meshflow partially based on Arsh's base man. It's supposed to become a playermodel for an open-source MP-FPS based in a post apocalyptic setting (using the Sauerbraten engine with it's new md5 support Still pretty much a pipedream so far however).
Garriola83 - The hair on the model is all done just with the Hair and Fur modifier in MAX which is really greate for a built insystem- it's not a realtime model so I had more options open to me than I would at work. Hope this helps!