In my limited experience w/ Maya it became necessary to start thinking in nodes the more complex a scene got. That's all a scene is in Maya is a bunch of nodes. They think they're so cool those fucking nodes. Paint job on a stylized head:
it's even better with the new version, thanks to commander keen ;) @Jason: http://www.polyphobia.de/nonpublic/airborn/shader.gif "does nothing" is just an add by 0 or multiply by 1 or something like that so i can change the part behind that "does nothing" without having to replug the result everytime i change something...…
A little more progress, this example uses a modified color to define the size of a box and then set the height of the sphere to the height of the box Socket ordering on the dynamic object nodes needs to be fixed
it still has less instructions then a UT3 Character Shader :P but ok i don't have any gameplay relevant nodes as i don't plan to have something like a biogun green glow
I dont wanna sound like an asshole but i'm actually kind of ignorant when it comes to this Are there any real advantages to using a node editor? I just completely ignored it when I was forced to use maya...
ah i'm stupid as fuck when it goes to math and that stuff, so it's not as complex as it might look and as i said, the shaders on a normal >>multiplayer<< character of UT3 has more instructions then my shader, though i don't know what operations they use, they might be cheaper... a node that gives me a time value of how…
@Harry/GCMP: The goal of it is to make everything in max editable and linkable through visual connections. Maya does this through expressions and the connection editor/material editor but max doesnt have that by default. Technically as it stands right now it does work with materials although i would like to make special ui…
thx all :) lol @ PixelMasher Yea its captured from unreal ed, the material is based on an existing character material, it has a lot of nodes, so a screenshot wouldnt be very usefull. There is sidelight fx in it, that also most of the default chars have and yea i also added a slight fresnel effect. Also special is the…