Finally got the ship into Unreal. Just notice my problem before was that I was using the wrong plugin/script in Maya... (axmesh & axmain looks a like @ 3am in the morning @ . @)
Still modding Mount and Blade. It's pretty easy to get into, even for a script-idiot like me... Great page, nice to see the new fancy-shmancy stuff being abused already :D
well if you have the possibilities :) i can only talk about my experiences with airborn as a mod on unreal engine and no real coding possibilities besides what you can script and stuff, sorry
Neox: how are enabling the post process effect? I've tried messing around with it and it seems like the ppeffect editor lets you do more complex stuff but I've been told it can only be enabled via a script.
urgafell: Show command panel ;) indecom: Andrew loomis,Guass and Mop to the rescue! I was going to PM you, but the page already as a deadly side scroll :/ You could use my blueprint manager script :P
'spose posting scripts for an animated miniseries is beyond the scope of the site I have no art or 3d stuff done in the last 3 months it makes baby jesus cry. but seems like everyone else is doing awesome stuff as usual
it's triggered in the UTEngine.ini you have to change the lines with "DefaultPostProcessName" in it to something like "DefaultPostProcessName=airborn_posteffects.posteffect_01" airborn_posteffect is the package and .posteffect_01 the name of the post process chain but it crashes the game, so i guess if you only use iot in…
indecom: I wouldnt recommend using scripts for EVERYTHING you do, especially if there are other standard ways of doing it which are equally fast/easy. I have my keyboard set as Ctrl+1 to convert to vertex, Ctrl+2 to edges and Ctrl+4 for plys. As neox mentioned, you can also use the quad menu (right click) Also, LOLZ
Get the meshtools + cspolytool scripts from www.scriptspot.com, set up hotkeys and quad menus then press ctrl+x to get maximum screenspace ;) This does mean you have to know what you're doing though since the modifier menu goes away... Having said that, you can hide everything but the modifier menu in the customize menu.…
Thanks for the link Japhir, i'm sure that will help me out a lot. I got a script that does what i want now so i'm alright in that department. I think after just one day's worth of tutorial and interface learning, i'm doing fairly well, i only wish i could switch to a resolution higher than 1024*768. I just feel so cramped,…