Dummeh I really love the art style of the game you are making. very cool. reminds me of final fantasy 7. and here is something I have sort of been working on....
The one I submitted is in my sketchbook; I spent an extra night getting it to this. In the original I obviously had the 20k tri limit and a 7 day turnaround. I've ended up breaking the tri limit now as its just a PF scene, and breaking the time limit (7 days) My submission wasn't successful, but they did recently offer an…
yeah, if you're happy with that end result then why not just make 6 or 7 tiny squares of colour and put each area's uvs inside the square. That, plus the eye texture should easily fit into a 64x
yeah. i split into logical parts. because when i imported it has a single piece i couldnt divide it very much. so i added subtools. its arround 6 or 7 subtools and each tool is arround 1mill give or take
This was the art test I was working on as well. I was under the gun and wasn't able to finish it since I had to learn max for the test. :) But I think I did pretty well for picking up Max in and getting 3/4 done in 7 days. :D Hopefully they can put me in an internship spot or entry level since I got some maya experience…
This is a scene i built this weekend for a lecture im going to give at some point at Uni on modularity and techniacal modelling. The scene is made of about 7 or 8 key components and hopefully demonstrates to students that its possible to build highly detailed scenes without creating masses of work for themselves. Its not…
My first post in WYRWO! XD Nice work funkybunnies :D totally dig the style ;) ~sorry its kinda blurry :(~ High for backpack: Ok guys so heres what im working on ATM Polycount is 7 k.(Without the backpack which ill add later) im tying to go as differently as i can from my previous projects adding geometry where i wouldnt…