yeah, if you're happy with that end result then why not just make 6 or 7 tiny squares of colour and put each area's uvs inside the square. That, plus the eye texture should easily fit into a 64x
been meaning to get this done for about 6 years. Now it's finally happening. still a bit to do with the interface, match up all the dotted line thickness, and I flipped the arcade cabinets over so need to orientate the joysticks properly again.
yeah. i split into logical parts. because when i imported it has a single piece i couldnt divide it very much. so i added subtools. its arround 6 or 7 subtools and each tool is arround 1mill give or take
i work 6 days a week so i dont have that much time for huge projects so im sticking to smaller props/objects ill throw into the ut3 editor when i get my new computer :P and yes this concrete barrier was butt raped by godzilla :D
Well I finally had a chance to finish this up. It seems weekdays are very unproductive for me because of work. I was able to put a good 6 straight hours in and finished it up... This fella is painted on a 1024x1024 for everything but the feather which is on a 128x128 and the grass which was a 64x64 Let me know what ya…