Love it dummeh. Weights look fine from the shots you showed. As far as a shooting animation, all you really need is the arms and gun going up down and forward and back really fast. 1 frame up, 1 frame down and loop. Really looking forward to playing the game when you're done.
Been sculpting in zbrush on this fella for about 1-2 hours so far including pullin' some vertices in maya first from arshlevons basemesh. Will probably have him in a short animation when he's done. Edit: Belt is a placeholder so far ;)
Shitty JPG compression warning! Minor update on the Celtic Space Marine War General from Dom War 1 Since he'll be almost all poly modelled, I want to sculpt something, so.... ...a new base mesh for a Dom War 2 redux
Eyes are high and wide. Mouth shapes are wrong, and mouth is a bit low -- 'ideal' measurements are: Upper end of eyes halfway down the head. Bottom of nose halfway between there and the bottom of the chin. Mouth 1/3rd of the way down from the nose. Looking cool, anyway, i like how you handled the forms on the cheeks and…
Made that little fella today to wake up 560 tris and 1*256*256 First attempt at low poly modeling. Not my own idea but i found they so lovely that they deserved getting into 3d. (Cant find the original pic/author where ive seen them :/ ) Aside from that, i wasnt much into straining my head too much this morning Gonna make…
[ QUOTE ] Still very wip, from a cube. I'm definitely looking for feedback. i dont know how you guys do this, it's a lot harder than I thought :P [/ QUOTE ] you pushed quite a bit there, judging that you started from a cube ! 1. The whole hair thing and the hair line going to the sideburns look kinda goofy, really takes…
Bobo, Great as always... ....but I'm wondering, why the deviation from the known design/colors? I would think an artist of your talents could execute within the boundaries of the original design and still have it look fantastic. Obviously its your piece and you can do whatever the hell you want with it, I'm just curious…
been working on my online portfolio solving the technical side: this is how it looks in flash (70 %) online link: http://www.renderhjs.net/portfolio2k9/dmo1/ right now you can only move the mouse- the animation of the flaps on the side are linked to the mouse position. The page bending is scripted and not animated,- it has…
Thanks for the crits, sadly i dont know what all those parts are ;D I just model them the way i see them but i havent really ever seen a gun in real life up close (im swedish!) Anyway tried changing the stuff i understood and also did some adjusting on my own. Now i have to move on to finish it tho because i only got 1…