Weapon animations, damn I feel nerdy. http://srsbsns.nl/rel2.avi Right-click > save target as, you know the drill. :poly124: Everything but the Glock model is by me.
Just goofing around with the crazybump demo and lighting in max on a horizontally tiling texture I made from a CG textures' photo. Skylight and target spot incase anyone is interested.
Saw a few of these kicking around here as art tests with a 4 hour limit. I figured it'd make a nice project for the evening while trying to stick to the guidelines of the art test. Don't have the actual concept so I've been modeling off the other meshes I've seen. 3.5 hours later... (45min high poly, 45min low + UV, 2hr…
hate to keep posting the same work, but i am pleased that I finally managed to get the hang of painting in zbrush. The flat texture was done totally in zbrush. Bit old school looking I think. It will serve as a good base for when I bake it in to a proper uv layout in max. I am not too concerned about making the shader look…
Been getting in to photography quite a bit lately, mainly to focus on scene composition. Also watching a number of movies to get some ideas. Annnyhoo, here's some results of that. Without getting in to details the scene is made for story telling with a character in a series of pictures. I wish I could draw worth a damn, if…
Yes i'm on a strict palette, though i'm TARGETING one. I want to get as clean color ramps as I can so her skin can be altered (and not bleed into other color ramp colors.) Her default skin color is NOT green. An update, i didn't catch your crits while i was working on it today but she is much more presentable now. As for…
been working on my online portfolio solving the technical side: this is how it looks in flash (70 %) online link: http://www.renderhjs.net/portfolio2k9/dmo1/ right now you can only move the mouse- the animation of the flaps on the side are linked to the mouse position. The page bending is scripted and not animated,- it has…