Levus: Thanks! Starting to get some stuff in Unreal 3; using my laptop so I haven't been able to mess with shaders really, and it's slow going with the light setup.
Inspired by a Ben 10 character. Will probably make th tentacle things longer later on. For some weird reason Max is slow during the Facets + Highlights mode, though. Any thoughts?
Some buddies of mine from work convinced me to post this here. We've been a little slow in the texture dept. so I grabbed Bobo's demon and had some fun with it. Here's my take on the demon:
Great stuff guys! Vitor: that head looks eerily like a teammate on my bowling team. It's kinda scary the likeness. Heres the zombie I am currently working on. It is coming along slow with all the school work lately. Only Zbrushed the ribcage and neck so far.
karera - np man - looking forward to an update this is for an xna game me and a coder are working on. Been slow progress, but its starting to come together now. The lack of reference is hampering as I have to work out the detail from this grainy snap SHEPEIRO -looks good so far perhaps the arches are a bit too round ie…
@Justin: Just turn off and on the f!ckin bShowingame Flag in the posteffect and it won't crash, i guess that thing is ticked on but it's not and then it crashes now i can play with outline yay http://nonpublic.airborn-game.com/wip/neox/123a.avi hahahaha hohohoho just laughing my ass off, it works :D xvid codec, will upload…
That's just downright awesome, Vahl. If I'm being really anally nitpicky, I'd say that while the normals say that her headband is made of 3 different strips of material sewn together, the diffuse still has details that run seamlessly across them. sama.van, nice stuff. The toolset we use at work comes with something like…
[ QUOTE ] ImSlightlyBored - i totally thought i was in the Albums That Don't Exist thread when i saw your post what's this book all about? [/ QUOTE ] It's a mix up between SAW, Pinnochio and Dr Kawashimas brain training. It was meant to be for children... Cheers Ruz & East, I've never messed with its perspective. I thought…