Meshflow partially based on Arsh's base man. It's supposed to become a playermodel for an open-source MP-FPS based in a post apocalyptic setting (using the Sauerbraten engine with it's new md5 support Still pretty much a pipedream so far however).
Oi - good foodback Xenobond. I'm going to attempt your suggestions. the type of game i was thinking it'd be for works with a lot of "BSG" akward-quick-zoom camera movements but I agree with your ideas more will try and have more open later in the weekend owowow
Well, working on a damn old 2.0ghz computer that need to be with the case open to don't melt (it happen once already). Working on a own basemesh for my future works, was getting tired of modeling heads from Zspheres or stealing other guys bases haha. Still working on it, some bugs to be fixed, model the rest of the body…
Been without modeling for some long time now, and today opened a some few month old models that I never finished and reworked it with what I've been learning. Added the old models on the image, even they were just start forms I believe the overall look and proportions got a lot better, at least hope so. Feels good to be…
With another week before I have to go back to work from the holidays, I opened this up again to try and get lots done. The green cubes are human scale. With most of the innards of this vehicle being human scale objects (compared to the outside frame work being much larger shapes) I am fighting with how much detail, or…