Indecom, nice model but i think the whole thing looks a bot concrete-ish. i think some more work with color and the sort of damage youve given it will define it more. look up some knife ref.
Haha, well, i did use concrete to add the damage, need to download more textures to use, Maybe i'll do that now and then fix the texture. I have the damage set as a different layer which is overlayed in photoshop so its super easily changable.
Hey we both know i don't butt rape concrete barriers! Oh wait you said godzilla... ;) I'm not sure i see that as damage of any type, just odd brush work. Might want to pull out the old reference for this guy.
i work 6 days a week so i dont have that much time for huge projects so im sticking to smaller props/objects ill throw into the ut3 editor when i get my new computer :P and yes this concrete barrier was butt raped by godzilla :D
Choco: I think this is suffering from what most sculpted concrete cover does, a lack of defined hard angels, it looks a bit too soft and rounded. i think it could use a few more sharper chunks. the texel density looks a little inconsistent over the object but it could just be an optical illusion.
hey seforin, i think it's time for me to point out that i think your stairs are at a bit of an steep angle coming towards the ground, i guess you would slide instead of walk down them. Looks ok though, concrete looks more like something organic that has been wounded for the damage and usage on the pipes they are way to…
yeah there should be! I always recall it accepting specular slots and a seperate gloss slot. Might be wrong as I never use gloss maps as a seperate file so dont use it in xnormal, but theres definitely a spec map slot. I was in a rush last time I posted so I'll make make it a little clearer (Sorry!) basically if you keep…
kite - Thanks man :) TheSplash - I made like 4 pieces of concrete chunks that I've just thrown around, spinning them and turning them upside down to get some variations. I also made like a web of rebar that I spread out aswell and deformed and stuff. Oh, and also one alphaplane with some normalmapped chunks on. I got plans…
Armanguy: I would block in some cracks and stuff with alphas and then maybe add some larger chunks out after that. Everyone seems to make suuuper damaged barriers, I think something more subtle than the "Yarrrrr Battle Damage!" look would be more impressive if pulled of right plus it would probably be more duplicateable in…