I'm assuming the white parts are the misty areas in the reference? I wouldn't put those directly into the terrain. They could be brought in as props or part of the sky or post effects. I'd also break the ice off as a separate piece. Hourences has a pretty decent tutorial on how to bring together a UT3 map, but he builds a…
Thanks for the help guys, @MoP - Sweet tutorial! Thanks. Starting over now. That map looks sweet! @IronHawk - Thanks for the ref, man. @Jesse and ott - started to break it up and detail below @Saidin311 - The white parts were lighter rock, was starting detail. Anyway, I'm going to start over with that sweet tut from MoP,…
Ott: http://d8d.org/hosted/etqwmaps/ Choose "Refinery" from the drop-down list, then look at the hills in the top right, zoom in to highest level... Each terrain there was unwrapped in the 0-1 space and uniquely textured (although not really handpainted... that would be silly). Agreed that good, interesting reference…