[ QUOTE ] nice to see you keepin it improvements with every new one, not to keen on your cobbles though, there ok but much too clean and look more tiled than they actually are, id say its probably cos there isnt enough variation in the cobbles, you probably dont need any more variation in form but you only have three…
hey there, sorry if the explanation aint up to much, forums and beer... im nt sure if UT3 can use this technique so it may be redundant, but basically your using max, in the maps menu(the render mapping not nessecrily the realtime depending on the shader), there will be tiling options (a number) if you make that 2 in both…