Right click in the Generic Browser and select "Create new Decal" or whatever it is...(Don't have the editor open atm) Then, select a surface in the editor and press the "D" button to place a decal. Use the Decal system as a projector (this is essentially the new projector system)...works much better than using alpha cards…
Ran into another problem, I have decals that aren't straight black and white alpha. So in the Material editor in UE I got bad results with the Opacity Mask. Then I tried changing the diffuse to emmissive and making the alpha channel connect to opacity. This kind of worked but now light won't affect it. Any ideas? I know…
[ QUOTE ] as far as i know, that is just the way unrealed is out of the box. 8-bit alphas can't have lighting, so if you want it lit...you'll have to go back to 1-bit alpha. but a solution would be nice! [/ QUOTE ] Lit translucency is supported in one of the versions of UE3 I just can't remember if that's a released…