maya 8.5: I thought I'd get in a bit of texturing practice before dom war so I threw together a chunky gun design with some simple bits o' geometry, and proceeded to bake them down. I checked them all the way through using the high quality preview mode in maya, but this evening I gave rendering the model a go in mental ray…
And no, it's not because the geometry is too lowpoly, obviously since the highquality rendering mode looks fine (aside from a faint triangulation line down the flat side, which would probably be hidden if it was textured instead of flat colour).