So I was playing with vertex paint in max, and I found that there's a whole panel about illumination, and you can set up radiosity in there and then assign that to the vertex colors. Is there a way to use this to bake some basic AO into the vertex colors? I guess I'm too dumb to figure it out myself, but if anyone has any…
Yeah, it's that simple. Or pretty close. 1. Add a Skylight to the scene. 2. Add a VertexPaint modifier to your mesh. In the floater, choose the top-left colored box button (to see your vert colors). 3. In the modifier choose: Lighting Only, Color by Vertex. 4. Click on Radiosity Setup... change that drop down to Radiosity.…