heh.. yea its alright everything can use 2048's these days. also polygons doesnt matter in next gen nice work tho! can't you show some different angles and a few detail shots?
TBH hessi he's posted it here asking for feedback, it's perfectly valid for people to talk about that stuff, and it's also true... don't get your panties in a bunch, it's not important It looks nice. Other people have already said what I would about the specifications for polygon count etc.
err polygon count and texture sizes are perfectly fine for a player model at minimum LOD distance and textures can be mipped down to 1024 by the engine after compression (and are, most of the time, so working at 2048 for the raw file is better) all depends on the engine actually. very nice model and render